Archive for April, 2010

WoW Gold – Reach Gold Cap in 30 Seconds using WoW Gold Manuals

Tuesday, April 27th, 2010

See? I can spam, too.

Seriously. A lot of comment spam arrives here, and the vast majority of it are regarding manuals that tell you how to get massive amounts of WoW Gold. Some even claim you can reach Gold Cap (the informal word for the maximum of 214748 gold, 36 silver, 48 copper that any one character can hold in their bags) in a mere weeks.

Let me tell you: 99% of these guides are complete and utter crap. From the ones I have seen so far, most are uselessly outdated and consider information that is either completely trivial or just not universally feasible.

An interesting note is that these gold guides are mainly promoted with “affiliate programs” that give the affiliates a higher commission percentage than what the original author earns. This leads to what? Spam, massive amounts of it  – polluting the Google index and my (and other) blog.

This pisses me off. That’s why I’m gonna give you guys a couple tips for free, should you not have them figured out by yourself.

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World of Warcraft: Changing of Rage Mechanics in Cataclysm

Tuesday, April 6th, 2010

A recent blue post by Blizzard outlines the changes in the rage system that will occur in Cataclysm. It sounds like yet another complete overhaul and I can only guess if it will be for the better.

Basically, the problems with the current rage system are

a) Rage starvation – you have used up all your rage and have to wait for damage to be done by or to you in order to regain rage. This is especially hard if you’re an off tank who has to maintain a constant high threat level in order to be able to pick off a non-tauntable boss or soak up occasional threat-based damage from a special ability (think Patchwerk in Naxxramas).

b) Next-swing attacks that fail to coherently soak up rage when it is there – if you have Heroic Strike off cooldown and hit it for next swing, you might be out of rage by the time that next swing comes. In my DPS spec, I have this problem with my Fury rotation (Whirlwind, Bloodthirst, Slam if free CD, rinse&repeat) whenever I try to squeeze in an extra Heroic Strike or Cleave.

c) Infinite rage: Warriors, especially tanks, don’t need to manage rage in a boss fight, period. There is not a lot of possibilities to run out of rage if you are tanking a current-level Raid boss. I don’t think this is a problem per se, but I acknowlege the fact that this somehow trivializes gameplay and might be perceived as unfair by DKs (who run out of rune power) and mana classes.

Blizzard will address these problems with a number of mechanic changes.

  • Generally, rage generation will be normalized.
  • Rage starvation will be fought by new instant rage generation capabilities.
  • Haste will improve rage generation. This will hopefully be reflected in loot itemization.
  • Crits will generate twice the rage from a normal white attack, currently the factor is lower.
  • The whole formula will be revamped to be easier to handle.  The current formula, if I am not wrong, is “rage = damage / (30 + 7*weapon speed)” for main hand crits, with varying factors for main and offhand crits and non-crit damage.

Full blue post after the page break.

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April’s Fools at Blizzard

Thursday, April 1st, 2010

The guys and gals at Blizzard have been extraordinarily busy this year, posting April’s fools left and right.
The first one is a slightly redecorated Armory Profile for each character. I turned into a tusken (see screenshot) and the achievement/activity records have been updated to correctly state “Ninjaed loot” on each item.

Then, there is the Neural Interface for WoW in the Blizzard shop. Not so subtle.

The third one is actually funny, because it has a couple nice details and it is very close to the truth (if you take addons like GearScore into account): WoW Equipment Potency check. Technically, it’s all there – the phasing technology (as used for example in Icecrown for people who haven’t done the Ebon Blade questlines) allows to selectiveley show or hide content (although currently no terrain, I think, but this will change with Cataclysm) according to the player’s status. Item levels determine how “powerful” an item is and can be mapped to a numerical bar. And: check the items that are looted on the screen shots. :)