Some screenshots for the current Call of Duty release, Black Ops, are in my gallery: Call of Duty Black Ops screenshots
Archive for November, 2010
Just read a very interesting blog article about Starcraft 2. Some dude built a java program that finds the optimal build order for Zerg units. It uses genetic algorithms to iteratively find the “best” order of building and while doing so, finds some things that seem very counterintuitive for Starcraft2 players.
This — if optimized and built upon by other developers — might change the state of Starcraft league play a lot. After all, this game (and its predecessor) is one of the most-played competition games worldwide, with five-figure prize money for good players.
I foresee this being the new chess, with fixed openings (i.e. build orders) that are put up against each other. The only difference to chess: You can’t see the opening that your opponent will use and thus can’t react until you make first contact.
There’s also an iPhone app doing something like that: $2.99 in the Appstore.
A lengthy posting in the Bethesda blog reveals more details about the upcoming port of Rage for the iPhone. As seen earlier, John Carmack seems to be really excited about his newest masterpiece and he shares a couple interesting details:
- There will be an SD and a HD version of the game
- The SD version will be a 700MB download, the HD version will be around 1.5 gig
- The SD version will be priced at $0.99, while the HD version will be double the price, $1.99
Carmack states that id took a “little slice of RAGE” and focused on the quintessential “shooter values” of shooting, hitting and surviving.
The name of the game: “Mutant Bash TV”. Oh, I’m so looking forward to that game. I so hope it will be in the german AppStore.
The article is full of technical details that show how awkward some of Apple’s OS design decisions seem to be, while others are just great for game development. If you are a game and/or programming geek, go read it here!