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> <channel><title>Panem et circenses - Absynth&#039;s blog &#187; Games</title> <atom:link href="http://absynth.de/category/games/feed" rel="self" type="application/rss+xml" /><link>http://absynth.de</link> <description>All the things I do in my free time</description> <lastBuildDate>Wed, 02 May 2012 14:39:44 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Red Dead Redemption done</title><link>http://absynth.de/red-dead-redemption-done.html</link> <comments>http://absynth.de/red-dead-redemption-done.html#comments</comments> <pubDate>Sun, 16 Jan 2011 22:23:31 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[complete]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Red Dead Redemption]]></category> <guid
isPermaLink="false">http://absynth.de/?p=72</guid> <description><![CDATA[Finally done with Red Dead Redemption! Now, I can still complete the &#8220;Undead Nightmare&#8221; DLC addon (which seems rather hilarious and like a lot of fun). I still have &#8220;Brütal Legend&#8221; and &#8220;Uncharted 2&#8243; to complete, too. What should I play first&#8230;?]]></description> <content:encoded><![CDATA[<p>Finally done with Red Dead Redemption!</p><div
id="attachment_76" class="wp-caption alignnone" style="width: 310px"><a
href="http://absynth.de/wp-content/uploads/2011/01/red-dead-redemption-100-percent-completion.png"><img
class="size-medium wp-image-76" title="red-dead-redemption-100-percent-completion" src="http://absynth.de/wp-content/uploads/2011/01/Bildschirmfoto-2011-01-16-um-23.15.431-300x176.png" alt="Red Dead Redemption 100% Completion" width="300" height="176" /></a><p
class="wp-caption-text">Red Dead Redemption 100% Completion</p></div><p>Now, I can still complete the &#8220;Undead Nightmare&#8221; DLC addon (which seems rather hilarious and like a lot of fun). I still have &#8220;Brütal Legend&#8221; and &#8220;Uncharted 2&#8243; to complete, too.</p><p>What should I play first&#8230;?</p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/red-dead-redemption-done.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Using genetic algorithms to find the perfect Starcraft2 build order</title><link>http://absynth.de/using-genetic-algorithms-to-find-the-perfect-starcraft2-build-order.html</link> <comments>http://absynth.de/using-genetic-algorithms-to-find-the-perfect-starcraft2-build-order.html#comments</comments> <pubDate>Tue, 02 Nov 2010 08:09:42 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[java]]></category> <category><![CDATA[starcraft]]></category> <category><![CDATA[strategy]]></category> <guid
isPermaLink="false">http://absynth.de/?p=64</guid> <description><![CDATA[Just read a very interesting blog article about Starcraft 2. Some dude built a java program that finds the optimal build order for Zerg units. It uses genetic algorithms to iteratively find the &#8220;best&#8221; order of building and while doing so, finds some things that seem very counterintuitive for Starcraft2 players. This &#8212; if optimized [...]]]></description> <content:encoded><![CDATA[<p>Just read a very interesting blog article about Starcraft 2. Some dude built a java program that finds the <a
href="http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-find-starcraft-2-build-orders/">optimal build order for Zerg units</a>. It uses genetic algorithms to iteratively find the &#8220;best&#8221; order of building and while doing so, finds some things that seem very counterintuitive for Starcraft2 players.</p><p>This &#8212; if optimized and built upon by other developers &#8212; might change the state of Starcraft league play a lot. After all, this game (and its predecessor) is one of the most-played competition games worldwide, with five-figure prize money for good players.</p><p>I foresee this being the new chess, with fixed openings (i.e. build orders) that are put up against each other. The only difference to chess: You can&#8217;t see the opening that your opponent will use and thus can&#8217;t react until you make first contact.</p><p>There&#8217;s also an iPhone app doing something like that: $2.99 in the <a
href="http://itunes.apple.com/us/app/build-calculator-for-starcraft/id381214248?mt=8">Appstore</a>.</p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/using-genetic-algorithms-to-find-the-perfect-starcraft2-build-order.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Rage on the iPhone &#8211; details and prices revealed</title><link>http://absynth.de/rage-on-the-iphone-details-and-prices-revealed.html</link> <comments>http://absynth.de/rage-on-the-iphone-details-and-prices-revealed.html#comments</comments> <pubDate>Mon, 01 Nov 2010 11:47:02 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[fps]]></category> <category><![CDATA[id software]]></category> <category><![CDATA[iPhone]]></category> <category><![CDATA[rage]]></category> <category><![CDATA[shooter]]></category> <guid
isPermaLink="false">http://absynth.de/?p=61</guid> <description><![CDATA[A lengthy posting in the Bethesda blog reveals more details about the upcoming port of Rage for the iPhone. As seen earlier, John Carmack seems to be really excited about his newest masterpiece and he shares a couple interesting details: There will be an SD and a HD version of the game The SD version [...]]]></description> <content:encoded><![CDATA[<p>A lengthy posting in the <a
href="http://bethblog.com/index.php/2010/10/29/john-carmack-discusses-rage-on-iphoneipadipod-touch/" target="_blank">Bethesda blog</a> reveals more details about the upcoming port of Rage for the iPhone. As seen earlier, John Carmack seems to be really excited about his newest masterpiece and he shares a couple interesting details:</p><ul><li>There will be an SD and a HD version of the game</li><li>The SD version will be a 700MB download, the HD version will be around 1.5 gig</li><li>The SD version will be priced at $0.99, while the HD version will be double the price, $1.99</li></ul><p>Carmack states that id took a &#8220;little slice of RAGE&#8221; and focused on the quintessential &#8220;shooter values&#8221; of shooting, hitting and surviving.</p><p>The name of the game: &#8220;Mutant Bash TV&#8221;. Oh, I&#8217;m so looking forward to that game. I so hope it will be in the german AppStore.</p><p>The article is full of technical details that show how awkward some of Apple&#8217;s OS design decisions seem to be, while others are just great for game development. If you are a game and/or programming geek, go read it <a
href="http://bethblog.com/index.php/2010/10/29/john-carmack-discusses-rage-on-iphoneipadipod-touch/">here</a>!</p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/rage-on-the-iphone-details-and-prices-revealed.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Cataclysm Alpha leaked &#8211; is it real?</title><link>http://absynth.de/cataclysm-alpha-leaked-is-it-real.html</link> <comments>http://absynth.de/cataclysm-alpha-leaked-is-it-real.html#comments</comments> <pubDate>Wed, 12 May 2010 06:49:04 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <guid
isPermaLink="false">http://absynth.de/?p=54</guid> <description><![CDATA[So, someone leaked an early alpha version of World of Warcraft: Cataclysm. Everyone&#8217;s pretty much in arms about it and weirdly enough, no official statements by Blizzard have been posted yet. Usually after a such leak, warnings ensue that the downloads will be trojaned, you shouldn&#8217;t install untrusted (i.e. pirated) software, that your WoW account [...]]]></description> <content:encoded><![CDATA[<p>So, someone leaked an early alpha version of World of Warcraft: Cataclysm. Everyone&#8217;s pretty much in arms about it and weirdly enough, no official statements by Blizzard have been posted yet.</p><p>Usually after a such leak, warnings ensue that the downloads will be trojaned, you shouldn&#8217;t install untrusted (i.e. pirated) software, that your WoW account might be phished, etc.</p><p>In this case, however, it&#8217;s quite easy to see if the Alpha is authentic. And from all I can see, it is. The installer is digitally signed by a Thawte Code Signing certificate issued on April 30th, 2010 to&#8230; Blizzard.</p><p>The installer (which merges new content with a copy of your &#8220;normal&#8221; WoW installation) downloads files from a CDN that is also used for the official WoW downloads. The included realm list has the &#8220;official&#8221; testing realms in it. The WoW.exe is probably signed, too (didn&#8217;t actually check yet).</p><p>So, it&#8217;s authentic. But what good is it?</p><p><span
id="more-54"></span>You need a sandbox (a minimalized realm server software) to run it  and as of now, I don&#8217;t think there is anything resembling gameplay. You  can run through empty landscapes and check out the new Barrens etc., but  no NPCs are where they should be. You can spawn them or morph yourself  into them (which is neat &#8211; I was Onyxia for a couple minutes) and  supposedly you can also play the two new races already. I&#8217;d guess  the first cease&amp;desist letters are already on their way to whoever  is offering sandbox and alpha downloads &#8211; so get them while they last  (or wait for the final release).</p><p>With regards to a release date &#8211; my guess would be it will be the usual November release. The Wrath of the Lich King &#8220;Friends &amp; Family&#8221; alpha version was released on May 20th, 2008 and the game was released on November 13, 2008. Seeing that Cataclysm will have a whole bunch of testing-heavy features (flying in Kalimdor will require very thorough testing due to the geometry changes), I&#8217;d presume that pushing the alpha out 3 weeks earlier won&#8217;t influence the release of the final game a lot.</p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/cataclysm-alpha-leaked-is-it-real.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>World of Warcraft: Changing of Rage Mechanics in Cataclysm</title><link>http://absynth.de/world-of-warcraft-changing-of-rage-mechanics-in-cataclysm.html</link> <comments>http://absynth.de/world-of-warcraft-changing-of-rage-mechanics-in-cataclysm.html#comments</comments> <pubDate>Tue, 06 Apr 2010 11:52:51 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Cataclysm]]></category> <category><![CDATA[class change]]></category> <category><![CDATA[druid]]></category> <category><![CDATA[mechanics]]></category> <category><![CDATA[rage]]></category> <category><![CDATA[theorycrafting]]></category> <category><![CDATA[warrior]]></category> <category><![CDATA[world of warcraft]]></category> <category><![CDATA[wow]]></category> <guid
isPermaLink="false">http://absynth.de/?p=48</guid> <description><![CDATA[A recent blue post by Blizzard outlines the changes in the rage system that will occur in Cataclysm. It sounds like yet another complete overhaul and I can only guess if it will be for the better. Basically, the problems with the current rage system are a) Rage starvation &#8211; you have used up all [...]]]></description> <content:encoded><![CDATA[<p>A recent blue post by Blizzard outlines the changes in the rage system that will occur in Cataclysm. It sounds like yet another complete overhaul and I can only guess if it will be for the better.</p><p>Basically, the problems with the current rage system are</p><p>a) Rage starvation &#8211; you have used up all your rage and have to wait for damage to be done by or to you in order to regain rage. This is especially hard if you&#8217;re an off tank who has to maintain a constant high threat level in order to be able to pick off a non-tauntable boss or soak up occasional threat-based damage from a special ability (think Patchwerk in Naxxramas).</p><p>b) Next-swing attacks that fail to coherently soak up rage when it is there &#8211; if you have Heroic Strike off cooldown and hit it for next swing, you might be out of rage by the time that next swing comes. In my DPS spec, I have this problem with my Fury rotation (Whirlwind, Bloodthirst, Slam if free CD, rinse&amp;repeat) whenever I try to squeeze in an extra Heroic Strike or Cleave.</p><p>c) Infinite rage: Warriors, especially tanks, don&#8217;t need to manage rage in a boss fight, period. There is not a lot of possibilities to run out of rage if you are tanking a current-level Raid boss. I don&#8217;t think this is a problem per se, but I acknowlege the fact that this somehow trivializes gameplay and might be perceived as unfair by DKs (who run out of rune power) and mana classes.</p><p>Blizzard will address these problems with a number of mechanic changes.</p><ul><li>Generally, rage generation will be normalized.</li><li>Rage starvation will be fought by new instant rage generation capabilities.</li><li>Haste will improve rage generation. This will hopefully be reflected in loot itemization.</li><li>Crits will generate twice the rage from a normal white attack, currently the factor is lower.</li><li>The whole formula will be revamped to be easier to handle.  The current formula, if I am not wrong, is &#8220;rage = damage / (30 + 7*weapon speed)&#8221; for main hand crits, with varying factors for main and offhand crits and non-crit damage.</li></ul><p>Full blue post after the page break.</p><p><span
id="more-48"></span></p><p><span
style="color: #99ccff;">We are going to take the opportunity in Cataclysm to  try and fix some of the problems with the Rage mechanic for both  warriors and druids. Some of these problems include:</span></p><ul><span
style="color: #99ccff;"><br
/> </span></p><li><span
style="color: #99ccff;">Warriors/druids in the lowest levels of gear can be  Rage-starved. </span></li><li><span
style="color: #99ccff;">Warriors/druids in the highest levels of gear no  longer have to manage their Rage when it becomes infinite. </span></li><li><span
style="color: #99ccff;">Warrior/druid tanks lose Rage income as they improve  their gear and take less damage. </span></li><li><span
style="color: #99ccff;">The gameplay of warrior and druid tanks loses a lot of  depth when massive boss hits means never having to manage Rage. </span></li><li><span
style="color: #99ccff;">Heroic Strike and Maul are effective, but tedious abilities  for using up extra Rage. </span></li><li><span
style="color: #99ccff;">In general, warriors and druids don’t have enough control  over their Rage.</span></li></ul><p><span
style="color: #99ccff;"><br
/> To resolve these issues, Rage will be normalized in Cataclysm. This  will make the Rage gained by characters more consistent and avoid  drastic differences between low-end and high-end gear.</span></p><p>The concept of normalized Rage may leave a negative impression on  some veteran players, as we tried it once before in The Burning Crusade  and it wasn&#8217;t successful, resulting in them feeling weakened. However,  we think that the concept is still sound &#8212; it was just that the  previous implementation didn&#8217;t balance the values correctly, leading to  players being Rage-starved. That is not the goal. As part of the change,  we want to give warriors and druids a lot of ways to control their  rage, so even in the worst-case scenarios they won’t feel like they lack  the resource to do their job.</p><p>Here are some of the ways the Rage mechanic will change in  Cataclysm:</p><ul><li><ul><span
style="color: #99ccff;"><br
/> </span></p><li><span
style="color: #99ccff;">If the attack is a critical strike, it will generate 200% Rage. </span></li><li><span
style="color: #99ccff;">Haste will accelerate swing times to generate Rage faster.</span></li></ul></li><p><span
style="color: #99ccff;"><br
/> 1) Rage is no longer generated based on damage done by auto-attacks.  Instead, each auto-attack provides a set amount of Rage, and off-hand  weapons will generate 50% of the Rage main hands do. This amount is  based on a constant formula which factors in the base swing speed of the  weapon. This means the Rage gained should be averaged out between fast  and slow weapons. The constant formula also gives us the ability to  easily increase the rage gained if it feels too low (or reduce it if is  too high). We are also implementing the following mechanics, which will  still allow rage to improve to some extent as you improve gear:<br
/> 2) Rage from damage taken will no longer be based on a standard  creature of the character’s level, but instead will be based on the  health of the warrior or druid. Again, there is a constant that is  multiplied by the rage generated in order to allow for fine-tuning. This  calculation ignores all damage reduction from armor, absorption,  avoidance, block, or similar mechanics, so improving your gear will not  reduce Rage gained.</span></p><p>3) We will provide warriors and druids with more instant sources of  rage. For example, the warrior shouts are changing to work more like the  death knight ability Horn of Winter. Instead of Battle Shout consuming  Rage, it will generate Rage but have a short cooldown. Both classes will  have additional methods to generate Rage in an emergency or bleed off  Rage when they have too much.</p><p>4) All “on next swing” attacks in Cataclysm are being removed.  Heroic Strike and Maul will be instant swings that cost a variable  amount of Rage. For example, imagine Heroic Strike costs between 10 and  30 Rage. You must have at least 10 Rage to use the attack, but it will  consume all available Rage up to a maximum of 30. Any Rage consumed  above the minimum will cause the ability to hit harder, and in some  cases much harder. We will tune the ability so that it’s generally not a  good idea to hit it when you have low Rage (unless everything else is  somehow on cooldown) but becomes a more attractive button the higher  your Rage.</ul><p><span
style="color: #99ccff;"><br
/> We understand this change may be scary for many players, but keep in  mind that the constants in the formulas for gaining Rage will give us  the ability to make quick adjustments if we feel Rage generation is too  low. Our goal is for each character&#8217;s Rage to not be always high or  always low, but rather a resource that needs to be managed properly by  the player.</span></p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/world-of-warcraft-changing-of-rage-mechanics-in-cataclysm.html/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>World of Warcraft: Cataclysm vorbestellen</title><link>http://absynth.de/world-of-warcraft-cataclysm-vorbestellen.html</link> <comments>http://absynth.de/world-of-warcraft-cataclysm-vorbestellen.html#comments</comments> <pubDate>Wed, 27 Jan 2010 08:11:24 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Cataclysm]]></category> <category><![CDATA[world of warcraft]]></category> <category><![CDATA[wow]]></category> <guid
isPermaLink="false">http://absynth.de/?p=35</guid> <description><![CDATA[Das neue Addon für World of Warcraft: Cataclysm ist jetzt bei Amazon und anderen Online-Händlern vorbestellbar.]]></description> <content:encoded><![CDATA[<p>Das nächste Add-On für World of Warcraft wirft seine Schatten voraus. Jetzt ist es möglich, &#8220;World of Warcraft: Cataclysm&#8221; bei Amazon vorzubestellen:<br
/> <iframe
src="http://rcm-de.amazon.de/e/cm?t=asin0876cx789-21&#038;o=3&#038;p=8&#038;l=as1&#038;asins=B002LVUI08&#038;fc1=000000&#038;IS2=1&#038;lt1=_blank&#038;m=amazon&#038;lc1=0000FF&#038;bc1=000000&#038;bg1=FFFFFF&#038;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p><p>Einige Produktinfos gibts auch schon:</p><ul><li><strong>Zwei neue spielbare Völker:</strong> Begebt euch  als Mitglied eines der zwei neuen Völker ins Abenteuer – als verfluchte  Worgen in der Allianz oder als einfallsreiche Goblins in der Horde.</li><li><strong>Maximalstufe auf 85 erhöht: </strong>Lernt neue  Fähigkeiten, macht euch neue Talente zunutze und schreitet voran durch  das Pfadsystem, einem neuen Weg für Spieler, ihre Charaktere an ihre  individuellen Wünschen anzupassen.</li><li><strong>Die Gebiete der Classic-Version sind neu  gestaltet:</strong> Bekannte Gebiete auf den ursprünglichen Kontinenten  Kalimdor und die östlichen Königreiche sind für immer verändert und mit  neuem Inhalt gefüllt – vom verwüsteten Ödland bis hin zum zerbrochenen  Brachland, welches entzweigerissen wurde.</li><li><strong>Neue Bereiche für hohe Stufen:</strong> Erforscht  neu geöffnete Teile der Welt, inklusive Uldum, Grim Batol und die  großartige versunkene Stadt Vashj’ir unter der Meeresoberfläche.</li><li>Mehr Inhalte für Schlachtzüge als jemals zuvor: Genießt  mehr Inhalte für hochstufige Schlachtzüge als in vorherigen  Erweiterungen, mit optionalen, herausfordernderen Versionen für alle  Bosskämpfe.</li><li><strong>Neue Volks- und Klassenkombinationen:</strong> Erforscht Azeroth als Gnomenpriester, Blutenelfenkrieger oder als eine  der anderen, nun erstmals möglichen Volks- und Klassenkombinationen.</li><li><strong>Gildenentwicklung. </strong>Macht als Gilde  Fortschritte, um mit der Gilde den Stufenaufstieg zu erreichen und  Gildenerfolge zu schaffen.</li><li><strong>Neue PvP-Zone &amp; gewertete Schlachtfelder:</strong> Verfolgt PvP-Ziele und nehmt tägliche Quests auf der Insel Tol Barad  an, der neuen Tausendwinter-ähnlichen Zone, und schlagt Schlachten auf  komplett neuen Schlachtfeldern.</li><li><strong>Archäologie: </strong>Meistert eine neue sekundäre  Fertigkeit, um wertvolle Artefakte zu bergen und einzigartige  Belohungen zu erhalten.</li><li><strong>Fliegende Reittiere in Azeroth: </strong>Erforscht  Kalimdor und die östlichen Königreiche wie nie zuvor.  Und vieles,  vieles mehr..</li></ul><p>(Quelle: <a
href="http://www.amazon.de/">amazon.de</a>)</p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/world-of-warcraft-cataclysm-vorbestellen.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>New armory feature: 3D model</title><link>http://absynth.de/new-armory-feature-3d-model.html</link> <comments>http://absynth.de/new-armory-feature-3d-model.html#comments</comments> <pubDate>Sat, 16 Jan 2010 16:40:40 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Armory]]></category> <category><![CDATA[world of warcraft]]></category> <category><![CDATA[wow]]></category> <guid
isPermaLink="false">http://absynth.de/?p=33</guid> <description><![CDATA[There&#8217;s a new Wow armory feature &#8211; link to your char in 3D. Very neat. Check me out:]]></description> <content:encoded><![CDATA[<p>There&#8217;s a new Wow armory feature &#8211; link to your char in 3D. Very neat. Check me out:<br
/> <iframe
src="http://eu.wowarmory.com/character-model-embed.xml?r=Steamwheedle+Cartel&#038;cn=Absynth&#038;rhtml=true" scrolling="no" height="588" width="321" frameborder="0"></iframe></p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/new-armory-feature-3d-model.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>World of Warcraft&#8230;again</title><link>http://absynth.de/world-of-warcraft-again.html</link> <comments>http://absynth.de/world-of-warcraft-again.html#comments</comments> <pubDate>Sun, 10 Jan 2010 09:38:10 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[raiding]]></category> <category><![CDATA[world of warcraft]]></category> <category><![CDATA[wow]]></category> <guid
isPermaLink="false">http://absynth.de/world-of-warcraft-again.html</guid> <description><![CDATA[So I&#8217;m back on the WoW train&#8230; collecting new gear through badges (I have, I think now 6 different reward badge currencies) and instances. I really have to say that this game got MUCH more accessible in the level 80 region through the new dungeon finder. It&#8217;s dead easy to find a group for anything [...]]]></description> <content:encoded><![CDATA[<p>So I&#8217;m back on the WoW train&#8230; collecting new gear through badges (I have, I think now 6 different reward badge currencies) and instances.</p><p>I really have to say that this game got MUCH more accessible in the level 80 region through the new dungeon finder. It&#8217;s dead easy to find a group for anything all the time since the dungeon pick-up groups are shared within the battlegroup (that is the number of realms sharing one PVP system). For doing random dungeons, you get 2 additional badges per go, which is very nice too.</p><p>I guess that, after doing my daily quest chores, I will start doing just one ore two random heroics per day (which would amount to about an hour of playtime) to get back into raiding by maybe february.</p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/world-of-warcraft-again.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Call of Duty: Modern Warfare 2</title><link>http://absynth.de/call-of-duty-modern-warfare-2.html</link> <comments>http://absynth.de/call-of-duty-modern-warfare-2.html#comments</comments> <pubDate>Tue, 10 Nov 2009 21:33:05 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <guid
isPermaLink="false">http://absynth.de/?p=21</guid> <description><![CDATA[First impressions of Call of Duty: Modern Warfare 2]]></description> <content:encoded><![CDATA[<p>I just bought Call of Duty: Modern Warfare 2 and played the first couple levels. The game retails between € 44 (Amazon and the Saturn/MediaMarkt chain) and a whopping € 59,99 (Steam and GameStop) here in Germany. Interesting price differential, which is probably reminiscent of <a
rel="nofollow" href="http://seekingalpha.com/article/154118-activision-blizzard-q2-2009-earnings-call-transcript">Activision&#8217;s request for higher game retail pricing</a>.</p><p>Installation is not really smooth; at least on my hardware (RAID1, quad core with Vista 64Bit) it took a whole while to install and then to verify the installed version in Steam. The Steam platform seems to be obligatory for this game; there&#8217;s no way around it. Since the Steam servers seem to be under heavy load at the moment, this is not really a good thing (but I remember that from earlier releases, e.g. HL2 and Counter-Strike: Source). In addition, there is no dedicated server, but all multiplayer is done from within IWNet, a platform owned and operated by the publisher. This is bad news for my <a
href="http://www.stormix.de/">gameserver</a> hosting company, Stormix. <img
src='http://absynth.de/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p><p><div
id="wp-gallery-remote"> <strong>Current Album:</strong> Call of Duty: Modern Warfare 2<br
/> <strong>Images:</strong><br
/><div
style=""><a
href='http://absynth.de/call-of-duty-modern-warfare-2.html?wpgr_current_image=0-21-1-30589-30590' target='_blank'><img
src="http://gallery.christopher-kunz.de/main.php?g2_view=core.DownloadItem&g2_itemId=30592" width="150"></a><a
href='http://absynth.de/call-of-duty-modern-warfare-2.html?wpgr_current_image=0-21-1-30589-30594' target='_blank'><img
src="http://gallery.christopher-kunz.de/main.php?g2_view=core.DownloadItem&g2_itemId=30596" width="150"></a><a
href='http://absynth.de/call-of-duty-modern-warfare-2.html?wpgr_current_image=0-21-1-30589-30597' target='_blank'><img
src="http://gallery.christopher-kunz.de/main.php?g2_view=core.DownloadItem&g2_itemId=30599" width="150"></a><a
href='http://absynth.de/call-of-duty-modern-warfare-2.html?wpgr_current_image=0-21-1-30589-30600' target='_blank'><img
src="http://gallery.christopher-kunz.de/main.php?g2_view=core.DownloadItem&g2_itemId=30602" width="150"></a></div><div
class="clear"></div></div></p><p>As soon as you start the game, it goes &#8220;woah&#8221;. Apart from the usual tutorial level, you&#8217;re thrown right into the action and the action is just amazing. In terms of dying all the time or tactical things, it might not be as gritty and realistic as, say, ArmA2 or Operation Flashpoint 2, but it conveys a unique sense of immersion that is so typical for the &#8220;Call of Duty&#8221; franchise.</p><p>I&#8217;ll update this post (or post more) as soon as I have advanced through the levels, but one thing&#8217;s for certain: If you like scripted shooters that don&#8217;t let you breathe, go buy CoD:MW2. Now.</p><p>You can find screenshots in my <a
href="http://gallery.christopher-kunz.de/v/games/call-of-duty/modern-warfare-2/">Call of Duty: Modern Warfare 2 Gallery</a></p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/call-of-duty-modern-warfare-2.html/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>World of Warcraft: Tier10 sets revealed</title><link>http://absynth.de/world-of-warcraft-tier10-sets-revealed.html</link> <comments>http://absynth.de/world-of-warcraft-tier10-sets-revealed.html#comments</comments> <pubDate>Tue, 10 Nov 2009 13:44:12 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[world of warcraft]]></category> <category><![CDATA[wow]]></category> <guid
isPermaLink="false">http://absynth.de/?p=17</guid> <description><![CDATA[As a sneak peak (and in order of appearance on the PTR [Public Test Realms]), Blizzard has published pictures of the upcomging Tier 10 armor. Tier armor is, if you&#8217;re not a WoW raider, a set of armor that is obtained by running raid instances and hoping &#8220;your&#8221; armor drops. Since the armor has shared [...]]]></description> <content:encoded><![CDATA[<p>As a sneak peak (and in order of appearance on the PTR [Public Test Realms]), Blizzard has published pictures of the upcomging Tier 10 armor.</p><div
class="wp-caption alignnone" style="width: 489px"><img
title="World of Warcraft Tier 10 Warrior Armor" src="http://www.wow-europe.com//shared/wow-com/images/underdev/patch3p3/tier10sneak/big-wr.jpg" alt="WoW warrior Tier10 armor" width="479" height="633" /><p
class="wp-caption-text">WoW warrior Tier10 armor</p></div><p>Tier armor is, if you&#8217;re not a WoW raider, a set of armor that is obtained by running raid instances and hoping &#8220;your&#8221; armor drops. Since the armor has shared drop rates between classes, it is a long and tedious process to get a full set, which offers very good stats bonuses and gives you additional bonuses for owning parts of or the full set.</p><p>Tier 10, purportedly the most advanced armor set in the game, will be introduced with patch 3.3 and drop from the Icecrown Citadel. It looks kinda cool (this is the warrior armor, <a
href="http://www.wow-europe.com/en/info/underdev/3p3/tier10sneak.html">click this link</a> for more previews).</p> ]]></content:encoded> <wfw:commentRss>http://absynth.de/world-of-warcraft-tier10-sets-revealed.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
